Other Projects
Department Awareness
This presentation was a product created to spread knowledge about the department and its activities. The problem I was trying to solve was to streamline the services offered, identify the responsible parties for each activity, and provide other departments with insight into how the training department accepted projects.
Project Methodology
The design framework used for this project was Understand by Design by Wiggins and Mctighe along with Design Thinking methodologies. My research included interviewing subjects that had major career changes, were happy in their careers and/or were considering leaving their careers and pursue something new. Based on responses I created an empathy map to identify what were the needs I could address. After much consideration, I arrived at creating a career coaching program to invite millennials to be proactive about their careers and make informed decisions in their professional life. The coaching program is self faced but can also be done in groups, it runs through 5 weeks/ meetings and it requires minimal structure for comprehension.
Project Deliverables
The deliverable for this project is a participant guide that simulates an expedition filled with incredible findings about one's self and tools to help our audience to make informed decisions about their lives. The guide has instructions and space to complete each exercise with or without time restrictions. By having a self guided booklet participants can do it with a friend and also individually.
Harvard Class Project
During my Harvard Graduate Degree, I took Introduction to Instructional Design. We were introduced to theories and tools and assigned to compile them however we wanted. I enjoy visuals, so I created a PowerPoint I can reference easily.
Methodology
Because this assignment reflected my toolbox, I chose semiotics that reflects school and learning. The goal was to keep it fun while aligning the design elements with the topics.
I created the PowerPoint on Canva and used premade templates and graphics to ensemble my toolbox.
Transfer
When creating learning experiences, I must consider the learner's ability to transfer what was learned into the real world. For example, if I teach a lesson on how to tie your shoes, I want this newfound knowledge to be transferred to other knots and activities.
Having a toolbox like this helps me, as an instructional designer, support others in transferring this knowledge to other projects.
When I encounter a creative challenge, going back to my toolbox can help me apply the best practices and theories that solve the challenge.